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Showing posts from March, 2025

Assassin’s Creed Shadows – Day One Review

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First Impressions Assassin’s Creed Shadows drops you right into its world, offering a familiar RPG experience that follows in the footsteps of Odyssey, Origins, and Valhalla. As a long-time fan of the RPG formula, I was excited to dive in, and so far, the game delivers on its core strengths—though it does have a few early hiccups. Gameplay & Controls The default control scheme feels strange, with X for crouching and B for dodging. While I attempted to remap them, the game threw errors claiming contradictions that didn’t exist. This issue could be a bug, but hopefully, it gets patched soon. For those new to Assassin’s Creed or action RPGs, Shadows doesn’t hold your hand. The game throws you into combat quickly, which could be overwhelming for casual or new players. However, there are accessibility settings that may help, such as difficulty adjustments and a simplified controls option—I haven’t tested these yet, so if you have, let me know how they work! Combat is engaging, but parry...

Avowed Final Review – A Nostalgic Fantasy with Fresh Ideas

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After completing Avowed, I can confidently say it was a fantastic journey from start to finish. Obsidian Entertainment has once again delivered an RPG that blends immersive storytelling, engaging mechanics, and memorable characters into a cohesive and enjoyable experience. Characters & Companions One of Avowed’s biggest strengths is its character. The companions feel alive, each with unique personalities, struggles, and contributions to the journey. Their presence isn’t just for combat or exposition—they feel like true allies, and I found myself deeply attached to them. The camp system is a standout feature. It provides a dedicated space for upgrades, but more importantly, it serves as a hub where you can bond with your companions. It’s reminiscent of classic RPGs but feels fresh in execution, giving a sense of home in an otherwise perilous world. Combat – A Strategic Puzzle At first, Avowed’s combat seemed straightforward, but by the end, I found it addicting. The battles felt li...